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這是一個透過 3D 視覺化呈現音響角度與覆蓋的草圖繪製工具。

輸入的音響發散角將作為高頻覆蓋的近似值,並依 Pulkki-VBAP convex-hull 三角化提供 layout 健康度提示。

請注意:這個工具不能取代聲學模擬,不預測 SPL、頻率響應、反射或相位,也不模擬任何 renderer 行為。

它只回答兩個問題:

  1. 「我設想的聽覺中心,真的有被我擺放的音響涵蓋嗎?」
  2. 「我的多聲道 layout 從幾何上看,對 VBAP 系列 panner 是健康的嗎?」

聽覺判斷仍仰賴 renderer 與你的雙耳。

This is a geometric aiming & coverage sketch tool.

It uses your speaker dispersion angles as an approximation of high-frequency coverage, and provides layout-health hints based on Pulkki-VBAP convex-hull triangulation.

It does not replace acoustic simulation. It does not predict SPL, frequency response, reflections, or phase. It does not model any renderer's behaviour.

It only answers two questions:

  1. "Is my imagined listening centre actually covered by the speakers I've placed?"
  2. "Geometrically, is my multichannel layout healthy for VBAP-family panners?"

Auditory judgement still belongs to your renderer and your ears.

View

File

Layers

  • 0 1 2 3+ speakers covering
  • …

Speakers

    Phantoms

      Audience

      Layout Health

      These triangles are the geometric backbone every sphere-panning renderer (VBAP, AllRAD-decoded ambisonics, …) works from. Sources panned across an unhealthy triangle will localise poorly regardless of which renderer you use later.

      Not a compliance check. ITU-spec layouts can still trigger warnings — that means VBAP conditioning is poor in that region, not that the layout violates a standard.

      Max angle
      Area
      Health
      Region
      Vertices
      Position
      Orientation
      Spread
      Distance
      v · GitHub
      此工具為桌面瀏覽器設計,行動裝置僅供預覽。 This tool is designed for desktop. Mobile view is for preview only.